Nov 30, 2008, 10:13 PM // 22:13
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#1
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Frost Gate Guardian
Join Date: Jul 2007
Location: Washington State
Profession: W/
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Heroes for my warrior in Hard Mode?
I'm about to start Hard Mode on my warrior and I'm stuck trying to decide which heroes would be best for me to bring. I've been using Discord Heroes, because I went through most of normal mode with a friend and he was running the assassin's promise build, but now that I'm about to begin going into Hard Mode alone, I can't decide if I should stay with my discord heroes, or switch over to Sabway, or even something else.
My warrior can practically run anything worthwhile when it comes to builds, but I've been sitting with Earth Shaker, since it's so damn manly, and fun. Would it be better for me to switch to Sabway, or even an odd combination of Sabway and Racthoh's dervish necro, to pump some massive physical damage?
So, what hero builds would be ideal to run for my warrior? Thanks.
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Nov 30, 2008, 10:39 PM // 22:39
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#2
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Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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Since a war and a sin is almost the same.. then I'm sure the hero builds I got does the same job for you as it does for me.
[RC monk;OwUUMyW9YIOzEKyddlUP6BZgpPA]
[VoR mesmer;OQhkAkC6wJqjbDjlBuA5AuWG8iB]
[SS necro;OAVEI2I2eMlH8JYHkAu7kDkBVVB]
Even though that's what I use it might not be what you need, but oh well
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Nov 30, 2008, 10:41 PM // 22:41
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#3
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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I would say switch over to Sabway since a warrior does not have enough energy to keep up with Discordway. I don't think you need Racthoh's Dervish Necro since [[Barbs] and [[Mark of Pain] should be enough. The problem with Sabway is that it lacks hex removal and interrupts. Take care of those and you should be good.
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Nov 30, 2008, 10:48 PM // 22:48
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#4
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Emo Goth Italics
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The above barsets are confusing. You're using SS and VoR, but you have 7 interrupts across all people and the OP is using a Warrior which hints to either Earth Shaker or Brawling Headbutt, but s/he did note ES. Oh, and it's more efficient to just run a BHA hero / Technobabble for your interrupting needs. Also, the only conditions worth worrying about in PvE are blind, daze, weakness and (rarely) cripple. Foul Feast is more than enough.
For a Warrior I highly recommend the usage of Racway, although if you want a bit of originality I suggest an N/Rt Healer, Wounding Striker and an Orders Dervish, or Necromancer in areas with hurtful hexes.
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Nov 30, 2008, 10:52 PM // 22:52
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#5
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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I would switch to sabway, and maybe change the WoR healer, for a n/mo blood/prot Hybrid with orders.
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Nov 30, 2008, 11:10 PM // 23:10
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#6
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Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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Quote:
Originally Posted by Tyla
The above barsets are confusing. You're using SS and VoR, but you have 7 interrupts across all people and the OP is using a Warrior which hints to either Earth Shaker or Brawling Headbutt, but s/he did note ES.
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first of all.. the trick is to know how to use the builds, which you didn't think too clearly about (you haven't even tested em).. I tend to lock my mesmer hero on a dangerous spellcaster if needed. They aren't that great at interrupting anyway, so it's all good. The reason for all the interrupt is just for the mesmer to not be casting that much spells that takes long time (and the energy ofc), since I want splinter almost all the time.
That the OP is using ES ATM doesn't mean he will stay that way all the time and I just posted what I USE. And for the necro.. you could just lock on some other enemy while the war goes on another target and about foul feast, necro isn't always available to remove my conditions at once, not that the monk is.. but 2 of them helps.
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Nov 30, 2008, 11:20 PM // 23:20
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#7
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Emo Goth Italics
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Quote:
Originally Posted by ZeAliX
first of all.. the trick is to know how to use the builds, which you didn't think too clearly about (you haven't even tested em)..
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I shouldn't have to test it when it has SS, VoR and a shit ton of interrupts, some of which being AoE.
Quote:
I tend to lock my mesmer hero on a dangerous spellcaster if needed. They aren't that great at interrupting anyway, so it's all good. The reason for all the interrupt is just for the mesmer to not be casting that much spells that takes long time (and the energy ofc), since I want splinter almost all the time.
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So you load a bar full of interrupts? You really might as well swap two of them for Power Return and you've freed a slot usable for Empathy or an enchantment removal. Seriously though, you've got more than enough interrupts in that. You've got a lot of room for skills that are much more useful.
Quote:
That the OP is using ES ATM doesn't mean he will stay that way all the time and I just posted what I USE. And for the necro.. you could just lock on some other enemy while the war goes on another target and about foul feast, necro isn't always available to remove my conditions at once, not that the monk is.. but 2 of them helps.
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That really doesn't justify the usage of your elite slot. [[draw conditions] does pretty much the same job if need be, and frees your elite slot for Word of Healing. Also, heroes don't use RoF well at all unless you're prepared to micro 100% of the time.
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Nov 30, 2008, 11:28 PM // 23:28
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#8
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Mmm, Discordway imo.
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Dec 01, 2008, 01:41 AM // 01:41
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#9
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Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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Seriously Tyla.. don't you got anything else to do? All I posted was a suggestion, but fair enough I'll continue... geez
I'll again clear up the new things you came up with.... I'm well aware of that interrupts kinda messes up the effect of SS and VoR, but VoR is AoE so it usually hits more targets anyway, and SS is just put on the target I call.
Does Power Return and empathy give energy? No? thought so.. the mesmer has certain energy problems.. that's the reason for everything in that bar...
And last time I checked.. RC actually heals the target.. I might be mistaken (most unlikely).. for the RoF.. ye probably.. heroes fails at that.. but meh.. didn't worry too much about it.
Last edited by ZeAliX; Dec 01, 2008 at 10:47 AM // 10:47..
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Dec 03, 2008, 01:09 PM // 13:09
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#11
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Krytan Explorer
Join Date: Oct 2005
Guild: Magnificent Dutch
Profession: W/
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Playin' a warrior myself in HM, often with a monk human.
-SAB-way is always a great build.
-Going physical-way with orders, MM and Barrage or sumthin' is usually effective as well
-I've played some ele-way (unsteady + SH + prot) to great effect
And there are probably a lot of other builds that work. However, what I mostly feel is that watching the enemies, do not agro to much, target right and kill as fast as possible are the most important things. I'd suggest to use some of the builds listed here and see for yourself what works for you.
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Dec 06, 2008, 06:44 AM // 06:44
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#12
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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@ OP
[Bomber;OANDUshvSLVVBoBJgYC1DBEVVA]
[Curses;OAhkYgHcoIqTeQoVGsE2BMWVN5C]
[Healer;OAhiYwh8gtzYSzJ3wccWVTuA]
Now have fun raping HM.
Last edited by beserk; Dec 06, 2008 at 06:51 AM // 06:51..
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Dec 06, 2008, 07:24 AM // 07:24
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#13
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Grumpy
My warrior can practically run anything worthwhile when it comes to builds, but I've been sitting with Earth Shaker, since it's so damn manly, and fun. Would it be better for me to switch to Sabway, or even an odd combination of Sabway and Racthoh's dervish necro, to pump some massive physical damage?
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You need to remember that heroes are there to make your life easier.
Don't look at them like equal party members, like you'd do in a party of humans, their job is to shovel away the shit that is the result of you eating too much candy!
So I'd most definitely go for a Orders guy. As I have said in the Raccy-thread, I'd go with a necro though. Something like:
Quote:
Originally Posted by upier
[build=OAhkQoGbYIqk3EGzkghwWQCYy1WI]
Considering that Order does +13 at 11 AND 12, I'd suggest running a SR headgear so that you get to 13 in SR - which is also the 4 energy Maso and 3 energy FF breakpoint. The only thing you lose is 1 sec of WoP.
I don't see BR being worth it because it 11 (or 12) the end heal just covers up the starting sac - so you are using a skill slot for 5HP regen. Might as well let the monks do their job.
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(You can replace WoP for Spoil Victor when running into those big bad guys and manually cast it on those special occasions.)
Then add more physicals to get the most out of the situation. In which case I'd look into W/D scythe with [Wild Blow] and [rending touch]. Sure the guy will lose orders this way when touching things - but you get rid of Aegis very nicely, the same way that you get rid of stances.
Of course - this is with 8-man parties in mind in mind. Planning for smaller parties sucks - so there isn't much point in wasting much thought on it. Go Discord or Sab.
Last edited by upier; Dec 06, 2008 at 09:09 AM // 09:09..
Reason: Forgot a 'd in there somewhere and it bugged me too much to leave it as it was ..
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Dec 06, 2008, 07:54 AM // 07:54
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by ZeAliX
first of all.. the trick is to know how to use the builds, which you didn't think too clearly about (you haven't even tested em)
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Can people please stop using this weak argument. We have brains, we can use them to make accurate estimations and simulations from experience which can give us a rough idea of how a selected set of skills will perform. You do not need to try everything when experience allows you to predict what will happen.
Quote:
.. I tend to lock my mesmer hero on a dangerous spellcaster if needed.
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VoR and SS in PvE are purely mob softeners. They rely on the target to be fully functioning to achieve maximum efficiency and hence are unsuitable to be placed on high priority targets who will likely be subject to shutdown/killed quickly. While fine in normal mode, the OP was specifically looking for an effective HM build and in HM the importance of prioritising and removing key threats is vital, hence the need for mod softeners becomes quite redundant.
Quote:
They aren't that great at interrupting anyway, so it's all good. The reason for all the interrupt is just for the mesmer to not be casting that much spells that takes long time (and the energy ofc), since I want splinter almost all the time.
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I don't really understand this. Your taking interrupts which you admit as not effective in order to prevent your hero from casting useful skills? Why not take a well rounded bar so your hero will always be doing something useful?
Quote:
and about foul feast, necro isn't always available to remove my conditions at once, not that the monk is.. but 2 of them helps.
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Taking both RC and Foul Feast in the same build in PvE is quite pointless as they overlap, reducing both skill's effectiveness. Foul Feast should cover pretty much all of your removal needs. Otherwise you could just take another non elite removal skill.
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Dec 06, 2008, 04:07 PM // 16:07
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#15
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Quote:
Originally Posted by beserk
Now have fun raping HM.
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I think it would help the OP more if you just posted the link to the original build and let him make his own changes.
http://www.guildwarsguru.com/forum/s....php?p=3986869
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Dec 06, 2008, 05:09 PM // 17:09
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#16
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Pre-Searing Cadet
Join Date: Jan 2008
Guild: The Deathblow Team
Profession: W/D
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[Bomber;OANDUslfOxsqwRFN08rHBkqK]
[Curses;OAhkUwG4hGKUMjCodwnQZAiQVVyF]
[Healer;OAhjUoGYIPxMin0cyNMHnV1LGA]
[Me;OQoiExpM9WKUUJCdtDO6xXZXAA]
Works just fine =]
I can manage the energy and have a very spammable Hex to use
Try that
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Dec 06, 2008, 05:26 PM // 17:26
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#17
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Frost Gate Guardian
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1) You
[W sword rager pve;OQASEZKTni+FAGTNFW/EAW0k]
bravest warrior build by far
2) some sort of MM bomber
Nobrainer.
3) condition bomber
[N-Me condition bomber;OAVEITtGeLlA+JsG4EUJs7kDcBA]
totally overloads even Charr with their Martyr crap.
4) some kind of hybrid healer
5) hench ranger, preferably with daze
6) hench ele, preferably earth
7) hench monk or rit
8) hench anything really... some kind of damage dealer
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Dec 06, 2008, 05:47 PM // 17:47
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Having fun with
[anthem of fury] P/N for [rip enchantment] and [enfeebling blood]
[expel hexes] P/Me Motigon (kso [purifying finale])
supported by 1-2 [hexbreaker aria] for massive Hex resistance
[jagged bones] N/Rt packing [splinter weapon]
Hench:
Earth Ele (lol [stoning])
Interrupt
Monk I
Monk II
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Dec 06, 2008, 11:50 PM // 23:50
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#19
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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Quote:
Originally Posted by ac1inferno
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Wrong, i made the changes for him.
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Dec 07, 2008, 11:17 AM // 11:17
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#20
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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3 smiter hero's.
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